Free: Number of Pikmin idling on the field. Work: Number of Pikmin moving objects or fighting enemies. Me: Number of Pikmin planted in the ground on the map. Total: Total number of living Pikmin on the map. Dead: Total number of Pikmin that have died since the current map was loaded. Fall: Number of Pikmin that have fallen off the map. Even when all Pikmin are killed or are put back into the onion, the counter will say there is (in this example) 1 Pikmin in Olimar's command. It is still possible to get 100 Pikmin into the field. The counter will simply go to 100/99/300, and will stay at 100 when another Pikmin is brought out. This glitch has also happened in other places in.
When tampering with the game's files, it's a pain having to play from scratch just to reach the part of the game you're interested in. These save files provide either fully completed games, or saves in specific locations or scenarios.
Downloads[edit]
Pikmin[edit]
Description | US | Europe | Japan | Notes |
---|
100% completion | [1] | [2] | [3] |
---|
New Play Control! Pikmin[edit]
Description | US | Europe | Japan | Notes |
---|
100% completion | [4] |
---|
Pikmin 2[edit]
Description | US | Europe | Japan | Notes |
---|
100% completion | [5] |
---|
New Play Control! Pikmin 2[edit]
Description | US | Europe | Japan | Notes |
---|
100% completion | [6] | [7] |
---|
Pikmin 3[edit]
Description | US | Europe | Japan | Notes |
---|
100% completion |
---|
Day 2 | [8] |
---|
Hey! Pikmin[edit]
Description | US | Europe | Japan | Notes |
---|
Empty, all areas complete | [10] | The exit pods were placed in the same spot as the starting locations, meaning that all areas are completed, but without treasures being collected or cutscenes being watched. Bosses were fought normally, and their treasures were also collected normally, though. This save has all X areas unlocked, no amiibo Secret Spots, does not have enough Sparklium to enter sector 9, and has two mandatory updates, because of Sparklium from the bosses. |
---|
100% completion |
---|
How to use[edit]
Dolphin[edit]
GameCube[edit]
- If the memory card is set to a 'Memory Card' in Dolphin's settings then:
- Open Dolphin.
- Go to Tools/Memory Card Manager.
- Select the memory card file for Memory Card A. It's likely in
<Dolphin's user data directory>/GC/
, and has the .raw
extension. Remember to pick the right one for the region you're using (USA, EUR, or JAP). - Click on '<-Import GCI' and browse to the
.gci
file you downloaded.
- If the memory card is set to 'GCI Folder' in Dolphin's settings:
- Go to
<Dolphin's user data directory>/GC/<region>/Card <A or B>
. - Place the
.gci
file you downloaded in this folder.
Wii[edit]
- Open Dolphin.
- Go to Tools/Import Wii Save Game.
- Pick the
.bin
file you downloaded.
Cemu[edit]
- Go to
<Cemu's installation directory>/mlc01/emulatorSave/<full game ID>
.- You can obtain a game's full ID by playing it, and checking what Cemu's window title says. An example would be
39c5589b
(Pikmin 3 US version).
- Dump the
.sav
files here.
Pikmin 1 Gamecube Iso Download
Citra[edit]
- Go to
<Citra's application data directory>/sdmc/Nintendo 3DS/00000000000000000000000000000000/00000000000000000000000000000000/title/<ID, first 8 digits>/<ID, last 8 digits>/data/00000001
.- Under Linux, Citra's application data is likely under
/home/<user>/.local/share/citra-emu
. - See here for the Hey! Pikmin IDs.
- Dump the
.sav
files here.
Pikmin 1 Iso Download
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